Video Catcher for Android


Video Catcher - MP4 Downloader


Want to download videos instead of playing them ? Missing the “download” option for video links ? Video Catcher is the way to go !


Android browsers don’t let you download videos but offers instead to play them with whatever installed for. With Video Catcher, take the control back !


Please note that the application comes with no icon/launcher, this is like a plugin to your browser : just click on a video link, and when the “Action” menu appears, select “Video Catcher” as handler : the download will be transfered to your phone’s download manager.


Some mobile enabled examples :

If you can play them, you can download them !




—- FAQ —-

Q: How can I download a video from the browser ?
A: In the browser simply click on the video link that you wish to download. From the Action menu, select Video Catcher, and the download should start automatically. You should be able to see the download progress in the notification bar (at the top of the screen).


Q: Where are stored my downloads ?
A: Downloads are stored into your “Download” directory (/mnt/sdcard/Download). For 2.3 and above, downloads are handled by the phone’s download manager application.


Q: Can I download YouTube or Flash movies ?
A: No, you can download only regular and/or HTML5 video, and not movies embedded in Flash player. Please use TubeMate or similar app instead.

If you need any help, please send me an email !


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Native Android Development


Starting from revision 5 of their NDK, Google added a (very usefull) script to build a standalone toolchain, i.e which works without having to deal with specific setup scripts (ndk-build and so on). Make, configure, and autoconf are now welcome !


First of all, download and uncompress the NDK :

$ mkdir Android && cd Android
$ wget http://dl.google.com/android/ndk/android-ndk-r5b-linux-x86.tar.bz2
$ tar xf android-ndk-r5b-linux-x86.tar.bz2

Now, we’ll build the standalone toolchain, for example, for the Gingerbread API (level 9) :

$ ls
android-ndk-r5b
$ export NDK=`pwd`/android-ndk-r5b
$ chmod +x $NDK/build/tools/make-standalone-toolchain.sh
$ $NDK/build/tools/make-standalone-toolchain.sh --platform=android-9 --install-dir=$NDK/.standalone/android-9-toolchain

That’s it ! The toolchain binaries do not depend or contain host-specific paths, in other words, they can be installed in any location, or even moved if you need to. Now, you just need to set your environment :

$ export PATH=$NDK/.standalone/android-9-toolchain/bin:$PATH
$ export CC=arm-linux-androideabi-gcc

Ok, now, let’s do our first build :

$ cat helloandroid.c
#include 
int main(void)
{
    printf("Hello Android !\n");
    return 0;
}
$ $CC -o helloandroid helloandroid.c
$  file helloandroid
helloandroid: ELF 32-bit LSB executable, ARM, version 1 (SYSV), dynamically linked (uses shared libs), not stripped

And burn it into your device :

$ adb push helloandroid /data/
115 KB/s (3324 bytes in 0.028s)
$ adb shell chmod +x /data/helloandroid
$ adb shell /data/helloandroid
Hello Android !

Huuurraa ! :)




For lazy peoples (like me), I wrote a litlle script which will automatically build the desired toolchain (if needed) and set your path accordingly :

$ ./set-toolchain.sh android-9
Forking a new shell...
$PATH =  /home/renaud/Android/android-ndk-r5b/.standalone/android-9-toolchain/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games
$CC =  arm-linux-androideabi-gcc

Enjoy ! 8)